Minecraft Angel of Vengeance Mod 1.15.2

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Minecraft Angel of Vengeance Mod 1.15.2/1.15.1/1.14.4 (Awesome Magic Spells) is a therapeutic primarily based magic Minecraft mod. The objective is to be a magic mod centered round being a healer. You could have the power to heal gamers, different entities and even injury undead with this energy. You too can remedy standing results. Nonetheless, there are two different courses you should utilize as a substitute. Three in complete, Healer, Caster, and Defender.

Healer’s objective is to nicely.. heal. The Caster is the offensive spell casting mage which makes use of gentle primarily based spells to destroy undead. The Defender is your tank, they get a dodge mechanic the place assaults have an opportunity to not land in any respect on them. Defenders additionally get advantages whereas having a defend outfitted.

Mechanics:

Expertise, Leveling, and Decay:

Each time you utilize an Capability or Spell you may acquire some expertise. This expertise is just granted if spells are getting used as meant. After you accumulate a specific amount of expertise you’ll Stage Up. Each Time you Stage Up you acquire a single Talent Level which you should utilize to spend on new Expertise inside your Class Tree.

The quantity of Expertise you acquire can decay if the power or spell you used is spammed. This decay is capacity/spell particular so say you spam one capacity, because of this decay is not going to apply to a different. Every tick of decay will vanish after 30 seconds.

It ought to be famous that not like the Caster and Healer, Defenders acquire expertise by way of utilizing a defend to dam, touchdown any doublestrikes, and getting a profitable dodge.

Setting and Casting Spells:

Open up the Expertise GUI by proper clicking on the Angelic Statue, from right here go to your Spell Ebook and click on on which spells you need in your hotbar. You’ll be able to take away spells from the hotbar by clicking on the slots of the bar.

Upon getting your spells set you may solid them in world by activating your spell hotbar by way of Left Alt (Default, this may be modified in Controls), choosing your spell, then Proper Clicking.

Resetting your Expertise:

Open up the Expertise GUI by proper clicking on the Angelic Statue, head to Reset Expertise. From right here you’ve two choices.

  • Minor Reset: This resets your spent factors besides your very first one and offers you the factors again to respec your chosen tree. You do NOT need to regain your factors with this methodology though you can not change courses.
  • Full Reset: This fully takes you again to at least one single level earlier than you selected a category. This lets you swap to a unique class when you like however you MUST regain all your factors.

Prices:

Casting spells makes use of a costs system, every spell has their very personal quantity of Prices which could be elevated by expertise. Each time you solid a spell that makes use of this technique it can drain an quantity of costs, relying on the spell this may range. Prices are reset once you work together with an Angelic Statue.

Spell Energy:

Spell Harm is calculated by taking its base injury and multiplying it in opposition to (1 + (SpellPower / 100))

Dodge:

If you end up attacked by sure injury sorts there’s a likelihood you’ll not be hit by the assault, this opportunity is your complete quantity of Dodge. Dodge could be elevated by expertise and spells.

DoubleStrike:

You could have an opportunity to strike enemies twice, this opportunity is the quantity of DoubleStrike you’ve. This opportunity could be elevated by expertise and spells.

Lessons:

Class Core: Healer:

Upon taking this, you might be locked into the Healer class tree. You acquire +1 Max Prices and are granted the spell “Remedy Gentle Wounds”

This spell, when used, heals, at base, Four injury (2 hearts).

Healer Core 2:

Requires at the very least Stage Three and that you’ve got “Class Core: Healer”

You’re granted with 10 spellpower.

Healer Core 3:

Requires at the very least Stage 6 and that you’ve got taken “Healer Core 2”

Grants 10 spellpower, +1 Max Prices, and the spell “Optimistic Power Burst”

This spell heals all entities round you, in a radius of 20 blocks, for a base of 10 injury (5 hearts)

Healer Core 4:

Requires at the very least Stage 12 and that you’ve got taken “Healer Core 3”

Grants 10 spellpower, +1 Max Prices, and provides the spell “Optimistic Power Aura”

This spell when activated creates a minute lengthy arua round you that slowly heals entities round you in a 10 block radius for a base of two injury (1 coronary heart)

Capstone: Healer:

Requires Stage 15 and that you’ve got taken “Healer Core 4”

Grants 50 spellpower and +Three Max Prices.

Tier 1:

This tier requires that you’ve got spent at the very least 1 level into the category tree

Remedy Average Wounds:

Provides the spell “Remedy Average Wounds” which heals for a base of 6 injury (Three hearts)

Remedy Poison:

Provides the spell “Remedy Poison” when activated removes Poison from the goal.

Spell Energy I:

Grants 10 spellpower

Tier 2:

This tier requires that you’ve got spent at the very least Four factors into the category tree

Remedy Critical Wounds:

Requires: “Remedy Average Wounds”

Provides the spell “Remedy Critical Wounds” which heals the goal for a base of Eight injury (Four Hearts)

Remedy Wither:

Requires: “Remedy Poison”

Provides the spell “Remedy Wither” which removes Wither from the goal.

Spell Energy II:

Requires: “Spell Energy I”

Grants 10 spellpower

Remedy Blind:

Provides the spell “Remedy Blind” which removes blindness from a goal.

Tier 3:

This tier requires that you’ve got spent at the very least Eight factors into the category tree

Remedy Important Wounds:

Requires: “Remedy Critical Wounds”

Provides the spell “Remedy Important Wounds” which heals the goal for a base of 10 injury (5 Hearts)

Prices I:

Grants +1 Max Prices

Spell Energy III:

Grants 10 spellpower

Invoke Mass:

Grants the Invoke Mass Capability.

Whereas energetic: Spells that may use the Invoke Mass capacity will value double the fees however are solid as an Space of Impact (AoE) that means they work together with a number of targets.

Tier 4:

This tier requires that you’ve got spent at the very least 12 factors into the category tree

Heal:

Requires: “Remedy Important Wounds”

Provides the spell “Heal” which heals the goal for a base of 20 injury (10 Hearts)

Prices II:

Requires: “Prices I”

Grants +2 Max Prices

Spell Energy IV:

Requires: “Spell Energy III”

Grants 20 spellpower

Selective Focus:

Grants the Selective Focus capacity which implies your spells will now not hurt allies nor once they have an effect on enemies in the event that they profit from the spell.

(The checks for if they’re an ally or not is that if the entity is on the identical Group because the caster, this makes use of the Vanilla Group Mechanics. This test is just for SOME instances, for different instances similar to therapeutic the test is that if they’re undead or not. As for checking if they’re an enemy, this merely checks if the entity implements IMob in code)

Class Core: Offensive Caster:

Upon taking this, you might be locked into the Caster class tree. You acquire +1 Max Prices, 10 spellpower and are granted the spell “Nimbus Ray”

This spell, when used, creates a sluggish transferring ray of sunshine that damages for a base of Four injury (2 hearts) this injury is doubled on undead.

Caster Core 2:

Requires at the very least Stage Three and that you’ve got taken “Class Core: Offensive Caster”
Grants 15 spellpower

Caster Core 3:

Requires at the very least Stage 6 and that you’ve got taken “Caster Core 2”

Grants 15 spellpower, +1 Max Prices, and the spell “Flame Strike”

Upon utilizing this spell, a mass of flame falls from the sky the place you goal and offers a base of 6 injury (Three hearts) of fireside injury to entities within the blast radius. They’re additionally set on hearth for 15 seconds.

Caster Core 4:

Requires at the very least Stage 12 and that you’ve got taken “Caster Core 3”

Grants 15 spellpower, +1 Max Prices and the spell “Blade Barrier”

Upon utilizing this spell, a hoop of circling blades are spawned to deal injury to any enemy that touches them.

Capstone: Caster:

Requires at the very least Stage 15 and that you’ve got taken “Caster Core 4”

Grants 50 spellpower and +Four Max Prices

Tier 1:

This tier requires that you’ve got spent at the very least 1 factors into the category tree

Searing Gentle:

Provides the spell “Searing Gentle” when solid shoots a fast bolt of searing gentle to deal a base injury of 8 (Four hearts) this injury is doubled on undead.

Spell Energy I:

Grants 15 spellpower

Tier 2:

This tier requires that you’ve got spent at the very least Four factors into the category tree

Slay Dwelling:

Requires: “Searing Gentle”

Provides the spell “Slay Dwelling” when solid, shut vary, will slay any LIVING creature. Bosses and Undead are unaffected.

Prices I:

Grants +1 Max Prices

Spell Energy II:

Requires: “Spell Energy I”

Grants 15 spellpower

Tier 3:

This tier requires that you’ve got spent at the very least Eight factors into the category tree

Destruction:

Requires: “Slay Dwelling”

Provides the spell “Destruction” when solid will destroy a goal, max distance 20 blocks. Works on Undead, does NOT work on Bosses.

Prices II:

Requires: “Prices I”

Grants +2 Max Prices

Spell Energy III:

Requires: “Spell Energy II”

Grants 15 spellpower

Tier 4:

This tier requires that you’ve got spent at the very least 12 factors into the category tree

Implosion:

Requires: “Destruction”

Provides the spell “Implosion” when solid, all non-boss enemies round you might be inflicted with implosion and can die after a really brief time frame. (Max radius of 10 blocks)

Spell Energy IV:

Requires: “Spell Energy III”

Grants 25 spellpower

Leap of Religion:

Grants the Capability “Leap of Religion” when used you rapidly leap by way of the air and are granted with 15 seconds of Feather Fall.

Selective Focus:

Grants the Selective Focus capacity which implies your spells will now not hurt allies nor once they have an effect on enemies in the event that they profit from the spell.

(The checks for if they’re an ally or not is that if the entity is on the identical Group because the caster, this makes use of the Vanilla Group Mechanics. This test is just for SOME instances, for different instances similar to therapeutic the test is that if they’re undead or not. As for checking if they’re an enemy, this merely checks if the entity implements IMob in code)

Class Core: Defender:

Upon taking this, you might be locked into the Caster class tree.

Grants +5% Dodge

Defender Core 2:

Requires at the very least Stage Three and that you’ve got taken “Class Core: Defender”

Grants +5% DoubleStrike

Defender Core 3:

Requires at the very least Stage 6 and that you’ve got taken “Defender Core 2”

When you have a defend outfitted, you deal extra knockback.

Defender Core 4:

Requires at the very least Stage 12 and that you’ve got taken “Defender Core 3”

Whereas blocking with a defend, you block ALL angles now as a substitute of simply in entrance of your participant.

Capstone: Defender:

Requires Stage 15 and that you’ve got taken “Defender Core 4”

Shields you’ve outfitted, if broken, are absolutely repaired each 30 seconds.

Tier 1:

This tier requires that you’ve got spent at the very least 1 factors into the category tree

Help:

Provides the spell “Help” when solid grants absorption and a 5 bonus to dodge for five minutes.

Dodge I:

Grants +5% Dodge

Tier 2:

This tier requires that you’ve got spent at the very least Four factors into the category tree

Protect of Religion:

Requires: “Help”

Provides the spell “Protect of Religion” when solid grants the goal with the Protect of Religion buff which cuts the injury they soak up half.

Dodge II:

Requires: “Dodge I”

Grants +5% Dodge

DoubleStrike I:

Grants +5% DoubleStrike

Tier 3:

This tier requires that you’ve got spent at the very least Eight factors into the category tree

Zeal:

Requires: “Protect of Religion”

Provides the spell “Zeal” when solid grants the caster a 2:30 buff of +25 DoubleStrike

Dodge III:

Requires: “Dodge II”

Grants +5% Dodge

DoubleStrike II:

Requires: “DoubleStrike I”

Grants +5% DoubleStrike

Invoke Mass:

Grants the Invoke Mass Capability.

Whereas energetic: Spells that may use the Invoke Mass capacity will value double the fees however are solid as an Space of Impact (AoE) that means they work together with a number of targets.

Tier 4:

This tier requires that you’ve got spent at the very least 12 factors into the category tree

Stalwart Pact:

Requires: “Zeal”

Provides the spell “Stalwart Pact” when solid grants the goal a 5 minute buff of Stalwart pact which prompts when the goal reaches half or much less well being. Upon activation, the buff is eliminated and the goal is as a substitute granted with 5 minutes of Absorption III and 10 seconds of Regeneration III

Vitality:

Grants +10 Max well being (5 Hearts)

Dodge IV:

Requires: “Dodge III”

Grants +5% Dodge

Selective Focus:

Grants the Selective Focus capacity which implies your spells will now not hurt allies nor once they have an effect on enemies in the event that they profit from the spell.

(The checks for if they’re an ally or not is that if the entity is on the identical Group because the caster, this makes use of the Vanilla Group Mechanics. This test is just for SOME instances, for different instances similar to therapeutic the test is that if they’re undead or not. As for checking if they’re an enemy, this merely checks if the entity implements IMob in code)

You’ll wish to assemble a “statue” as proven right here.

Blocks used are all three vanilla polished stone sorts. Nothing extra.

After you’ve executed so you should proper click on the middle Polished Granite with a diamond in hand.

The statue is then shrunk all the way down to a single block dimension in which you’ll be able to proper click on. From right here you can also make a alternative to pick a category. If you don’t like your decisions you might “reset” them to start out over.

  • Minor Reset: This resets your spent factors besides your very first one and offers you the factors again to respec your chosen tree. You do NOT need to regain your factors with this methodology though you can not change courses.
  • Full Reset: This fully takes you again to at least one single level earlier than you selected a category. This lets you swap to a unique class when you like however you MUST regain all your factors.

Factors are gained with a degree up system, you acquire expertise by utilizing your skills however beware as the quantity of expertise you acquire decays as you utilize your skills. This decay goes away over time. So mainly, don’t spam. Use when wanted.

Upon getting spells set onto your new bar, you may toggle between your important hotbar and the spell hotbar by utilizing the left Alt key, that is the default keybind however this may be modified in controls if wanted. To truly use your spells, the bar MUST be energetic then you definitely easy excellent click on whereas on the chosen spell.

Requires:

Minecraft Forge

TamModized

set up:

  • Be sure to have already put in Minecraft Forge and TamModized.
  • Find the minecraft software folder.
  • On home windows open Run from the beginning menu, sort %appdata% and click on Run.
  • On mac open finder, maintain down ALT and click on Go then Library within the prime menu bar. Open the folder Utility Assist and search for Minecraft.
  • Place the mod you’ve simply downloaded (.jar file) into the Mods folder.
  • If you launch Minecraft and click on the mods button it is best to now see the mod is put in.

Angel of Vengeance Mod Download Links:

Minecraft Angel of Vengeance Mod All Version DOWNLOAD

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