Minecraft Named Areas Mod 1.15.2/1.15.1/1.14.4 (Name Your Area) A minimalistic configurable mod which permits the creation of customized named areas/cities with a radius or by biome utilizing indicators with messages through GUI or chat. Any participant coming into or leaving the world will obtain a message, which is configurable within the config. Overlap of areas is allowed.
Tips on how to use:
The primary three traces are a part of the world title. The final line comprises “[NA]” (named areas) and “” the radius in blocks across the signal.
For instance, in order for you an space named “The Meadow” with a radius across the signal of 30 blocks:
Each time a participant enters the radius, they’ll obtain a message with the world title and the prefix/suffix from the config.
As a substitute of the , you may additionally specify a complete biome as a named space. You are able to do this by specifying the road final line as “[NA] biome” This creates a plains biome named “Far Reaching Plains”:
Any message can be proven within the GUI or within the chat, or each.
Customized colours per signal:
You may set the worldwide RGB worth for HUD messages within the config, however particular colours per signal are additionally attainable. You’ll need to sacrifice some area for the title, however could enter the (RGB) shade code within the third line as “[RGB] r, g, b”.
__sendChatMessages (default = false):
When enabled, sends the player the area notifications in chat.
__showHUDMessages (default = true):
When enabled, sends the player the area notifications in the HUD on screen.
_HUDOnlyAreaName (default = false):
When enabled, only shows the areaname in the HUD. When disabled, the prefixes and suffices will also be used.
_HUDMessageFadeDelayMs (default = 3500, min 100, max 360000):
The delay in ms after which the HUD message should fade out.
_HUDMessageHeightOffset (default = 10, min 0, max 3000):
The vertical offset (y coord) for the HUD message. This determines how far down the message should be on the screen. Can be changed to prevent GUIs from overlapping.
_HUD_RGB_R (default = 100, min 0, max 255):
The red RGB value for the HUD message.
_HUD_RGB_G (default = 200, min 0, max 255):
The green RGB value for the HUD message.
_HUD_RGB_B (default = 50, min 0, max 255):
The blue RGB value for the HUD message.
joinPrefix (default = “Entering “):
The prefix of the message whenever a player enters an area.
joinSuffix (default = “.”):
The suffix of the message whenever a player enters an area.
leavePrefix (default = “Leaving “):
The prefix of the message whenever a player leaves an area.
leaveSuffix (default = “.”):
The suffix of the message whenever a player leaves an area.
biomeJoinPrefix (default = “Entering a biome named “):
The prefix of the message whenever a player enters a named biome area.
biomeJoinSuffix (default = “.”):
The suffix of the message whenever a player enters a named biome area.
biomeLeavePrefix (default = “Leaving a biome named “):
The prefix of the message whenever a player leaves a named biome area.
biomeLeaveSuffix (default = “.”):
The suffix of the message whenever a player leaves a named biome area.
Tips on how to set up:
- Be sure you have already put in Minecraft Forge.
- Find the minecraft software folder.
- On home windows open Run from the beginning menu, kind %appdata% and click on Run.
- On mac open finder, maintain down ALT and click on Go then Library within the high menu bar. Open the folder Software Help and search for Minecraft.
- Place the mod you could have simply downloaded (.jar file) into the Mods folder.
- Whenever you launch Minecraft and click on the mods button it is best to now see the mod is put in.