Minecraft RandomPatches Mod 1.16.3/1.16.1/1.16.2/1.15.2 (All-in-One Patch) comprises a bunch of miscellaneous patches for Minecraft. RandomPatches solely comprises options that require ASM transformers. Tweaks that don’t require ASM transformers go in RandomTweaks.
When put in on the consumer, RandomPatches needs to be fully appropriate with vanilla servers, and when put in on a server, it needs to be fully appropriate with vanilla purchasers. This additionally implies that the consumer can join with a distinct model of the mod to the one on the server.
Learn and login timeouts
- The learn and login timeouts are hardcoded in vanilla Minecraft and are sometimes not lengthy sufficient for slower computer systems.
- On Minecraft 1.9 and better, RandomPatches means that you can configure the login timeout, and on Minecraft 1.12 and better, the learn timeout can be configurable.
- By default, RandomPatches units the learn timeout to 90 seconds and the login timeout to 900 seconds.
- The learn timeout is the time the server waits for a response to the KeepAlive packet it sends each set interval. This interval will also be configured on Minecraft 1.9 and better.
- The learn timeout is robotically rounded as much as a product of the KeepAlive packet interval.
- The login timeout typically has extra impression than the learn timeout.
- This additionally units the “fml.readTimeout” and “fml.loginTimeout” system properties.
- These timeouts might be configured and take impact in-game until the NetHandlerPlayServer patches are disabled within the configuration.
Power return to the title display
- In vanilla, the sport returns to the Multiplayer/Realms menu when disconnecting from a server.
- RandomPatches offers an choice to pressure returning to the title display after disconnecting.
- This selection is disabled by default.
- This can be utilized at the side of ServerObserver. If in case you have auto-connect enabled and depart a server to go AFK, with out this mod, ServerObserver robotically rejoins the server as a result of Minecraft returns to the Multiplayer menu.
- This may be configured and take impact in-game until you set “patchTitleScreenOnDisconnect” to false.
Configurable participant velocity limits
- On Minecraft 1.9 and better, this removes the rubber banding and the “ moved too shortly!” log spam that happens when gamers transfer too quick.
- The traditional motion velocity, elytra motion velocity, and automobile motion velocity might be configured.
- This characteristic disables itself if SpongeForge is put in because it already has this performance.
- These limits might be configured and take impact in-game until the NetHandlerPlayServer patches are disabled within the configuration.
Sooner language switching
- Nearly removes the lag from switching to a different language.
- This was taken from FastLang.
- This can’t be toggled in-game.
Toggle Narrator keybind
- Provides a Toggle Narrator keybind.
- That is much like Rebind Narrator, however RandomPatches’ model is barely extra according to vanilla conduct.
- This characteristic disables itself when Rebind Narrator is put in.
- Because the narrator was applied in 1.12, this solely works in Minecraft 1.12 and better.
- This characteristic can’t be enabled/disabled in-game.
Finish Portal tweaks
- Fixes the Finish portal and Finish gateway break particle textures and improves Finish portal rendering.
- In vanilla Minecraft, the particle textures are lacking in order that they present as purple and black, and Finish portals solely render from above.
- RandomPatches adjustments this by including its personal particle textures and forcing portals to render from each up and down.
- This characteristic solely works on 1.11 and above and is totally client-side.
- I’m conscious that on 1.13 and above, Finish portals use obsidian’s break particle textures. Nonetheless, I believe those I’m utilizing now look higher.
- Finish portal rendering with out RandomPatches:
- Finish portal rendering with RandomPatches:
- Break particle textures with out RandomPatches:
- Break particle textures with RandomPatches:
Recipe Ebook NBT Repair
- This can be a repair for MC-129057, which prevents elements with NBT knowledge from being transferred to the crafting grid when a recipe is clicked within the recipe e book.
- Though RandomPatches’ repair is barely extra mod-compatible in principle, it disables itself when VanillaFix is put in.
- This can be a higher implementation of the Buoyant Boats tweaks in CplPibald’s Tweaks.
- The underwater boat buoyancy might be configured.
- In vanilla, underwater boats have a buoyancy of -0.0007, which suggests they sink.
- RandomPatches by default adjustments the buoyancy of underwater boats to 0.023, making them float and permitting them to journey upwards.
- There may be additionally an possibility to stop underwater boat passengers from being ejected after 60 ticks (three seconds), which is disabled by default.
- In contrast to CplPibald’s Tweaks, which creates a customized boat entity, RandomPatches works by patching the EntityBoat class, which makes this characteristic work with vanilla purchasers connecting to servers with this mod put in.
- The underwater boat buoyancy and underwater boat passenger ejection prevention take impact in-game when modified.
Minecart AI Repair
- That is only a quite simple repair for MC-64836. This bug causes non-player entities to have the ability to use their AIs to maneuver minecarts, which may intervene with automation.
- This can’t be enabled/disabled in-game.
- Repair for MC-2025. This solely works on 1.10 and above, though it could possibly be made to work for 1.8.
- In vanilla Minecraft, entities’ bounding bins are recalculated each time they’re created. This isn’t at all times correct, which may result in entities suffocating.
- RandomPatches fixes this by storing entities’ relative bounding bins (in a tag checklist known as RelativeAABB) and restoring them when they’re created.
Take away potion glint
- Removes the glowing impact from potions.
- This selection is disabled by default, and can’t be toggled in-game.
- This was taken from NoMoreGlowingPots.
Cranium stacking repair
- In vanilla Minecraft, participant skulls don’t stack in the event that they had been obtained in several classes.
- RandomPatches fixes this by making Minecraft deal with NBT tags as equal if the SkullOwner tags are functionally equal.
- By default, skulls are solely handled as equal if the textures are the identical, however this may be disabled in order that skulls with the identical participant profile are handled as the identical.
Configurable window title/icon
- This enables the window title and icon to be configured.
- The title is about instantly and the icon is about a couple of seconds after the window is created.
- This masses a lot sooner than It’s the little issues’ model however will disable itself if ITLT is put in.
- On variations beneath 1.9, the title and icon will load a bit later.
- The title and icon are configurable in-game and are set to the vanilla title and icon by default.
- All options are configurable.
- On Minecraft 1.10 and better, /rpreload reloads the server-side configuration and /rpreloadclient reloads the client-side configuration (that are the identical factor in a singleplayer world).
- On Minecraft 1.11 and better, there’s a configuration GUI. Many choices might be modified in-game, and plenty of additionally take impact in-game.
- Utilizing /rpreload or /rpreloadclient to reload the client-sided configuration doesn’t replace the window settings. Use the configuration GUI for this as an alternative.
RandomPatches additionally permits different mods (particularly RandomPortals) to switch the default Teleporter and portal renderer.
- Be sure you have already put in Minecraft Forge or Material.
- Find the minecraft utility folder.
- On home windows open Run from the beginning menu, kind %appdata% and click on Run.
- On mac open finder, maintain down ALT and click on Go then Library within the prime menu bar. Open the folder Utility Assist and search for Minecraft.
- Place the mod you have got simply downloaded (.jar file) into the Mods folder.
- If you launch Minecraft and click on the mods button it’s best to now see the mod is put in.